Minireview: A Dirty World

Ok, so on to A Dirty World, which is Greg Stolze’s new “film noir” standalone roleplaying game. As I mentioned eariler, I was lucky enough to play in a demo run by Greg at Ropecon and I had a blast. The game really seemed to promote the “feel” of film noir, though of course part of that credit goes to the very nice demo scenario we were playing, and to Greg’s quite excellent GM skills.
It’s a small, compact game engine, based on the ORE engine (as seen in Nemesis, Wild Talents, Reign, etc) – though this incarnation has been tweaked heavily in the “Forge” direction. In a good way, I think. The stat/ability design is quite clever, and the game has your stats changing every scene – the player characters get challenged and change all the time. A “femme fatale” character might begin her slow climb from corruption to purity – or become even more corrupt with every scene. It’s up to the player, and dependant on how the character acts in the scene. As befits the genre, going towards the “bad” direction is much easier than “good”, generally. This mechanism rocks, since “noir” tends to feature people confronted with difficult choices and being forced to compromise, and then to live with the results of those choices. The ruleset is extremely abstract and combat is handled in the same way as any other test in the game. For some games this might be a problem but here it seems to work wonders, since in the noir genre social skills (and attacks & backstabs) are at least as common and deadly as are flying bullets.
The book includes a “random noir plot generator”, in the style of the random one-roll generators found in Reign. It’s very cool, and gives you a basic story framework to build on. Greg also includes a couple of nice examples of how to build a story with it.
All in all, this is an excellent, modern “indie” roleplaying game that is tightly focused on one genre and one type of story theme. It also shows how versatile the core ORE framework is. Recommended.
Flee to France!
A quick “what’s up” note, this. Ropecon 2008 came and went, I had a lot of fun despite getting very little sleep. The traditional big VTES tournament was a success once again, I now have a tournament report available for that. The other highlight of the con, for me, was managing to attend Greg Stolze’s demo of his new game, A Dirty World. It was actually the first convention rpg game that I have ever attended, and boy was it worth it. Besides being a kick-ass game designer, Greg proved to be a very cool guy and extremely competent GM. I had a ton of fun playing a heroin-addicted femme fatale…
The rest of the week has been spent in recovery, of sorts. Janka and I are both on vacation now, so we’ve just taken it easy for a while. That said, it feels like it’s been an extremely busy week, I’ve continually been doing something and feel that I managed to only do a small portion of the stuff I had intended. So it goes.
We decided that we needed a short break from all this, so we booked a flight to Paris – leaves tomorrow morning, back on Saturday. It’s been… what, 30 years since I was last there, so I don’t remember much anything, and Janka’s never been there at all. So we’ll spend three days doing the tourist things (Louvre, Notre Dame, the Catacombs, etc) while trying to get by on our extremely limited French vocabulary. Should be fun. I’m trying (in vain) to remember the basic rudiments of French verbs…. and since I know that’s doomed to failure, I’m taking along a phrase book and trying to resist the urge to go for a Monty Python French accent.
Back by the weekend.
Greg Stolze at Ropecon 3
Woot, I just got the news that Greg Stolze has confirmed he’s coming to Ropecon as GoH this year. Seriously cool news, Greg is the mastermind behind the new “rpg.net darling” game Reign, as well as co-author to the best modern occult game I know of, Unknown Armies. In addition to that, he has contributed to lots of gaming books during his career, written a pile of novels, and in general been a creative powerhouse. Will be nice to meet him in person.
The thing with Greg is that he’s a very good and engaging writer, in addition to being good at rpg design. His books are good reads, in addition to playing well. After chugging through some game books that are great as games but read like school textbooks, that’s something I really appreciate.
With the other “major” GoH being Chris Pramas from Green Ronin, this looks to be an interesting Ropecon (at least from my point of view). I love what Green Ronin are doing with the new systemless Freeport books, I hope that becomes a trend.
Oh, and the latest Reign supplement (#6, “The Popular and Unique”) came out of ransom today. A download link will probably appear on the supplements page soon, in the meantime here’s a direct link to the zip file. Greg has also said that he’s working on publishing the supplements in some kind of collected and printed form for those of us who would also like a printed version. Nice.
We’re playing a small test game of Reign at the moment and it’s working well. In addition to exploring how the Company rules work, we’re trying to deal with a table that apparently is actually a demon egg, rival guilds, old enemies, and the general hassle of trying to run a black-market “mercantile” operation while studying magic on the side. Good stuff.
Espooification
Good weekend, if a bit strange; I didn’t have anything scheduled, but it still feels like I did a ton of stuff. Most of that was very “mainstream Espoo home owner” stuff… mowing the lawn, doing some garden work, painting some parts of the patio with wood-protection oil stuff, etc. We raided a hardware store and now have 10m of steel netting (meant for mink cages) rolled up and waiting for us to start the cat-proofing of the yard. Halfway intended to start that yesterday, but with one thing and another never got around to it; too many other things to do first. In addition, some people came over last evening and we just sat around on the patio, eating grilled stuff and drinking wine. Life could be worse.
The yard cat-proofing may be a quixotic endeavour, but what the hell… it might just work. We intend to follow a basic algorithm:
1) plug the obvious holes
2) release cats into yard
3) follow cats and find point where yard leaks cats
4) go to step 1
After a while, we hope to have a relatively cat-escape-proof yard. It may resemble Alcatraz at that point and the neighbors might start to complain about the razor wire, guard towers and floodlights. We’ll see.
Other tidbits:
Watched the end of season 6 of “24”. Not bad, a fairly solid “part 2” to season 5. Leaves things open for another series, but not as blatantly as season 5. Good entertainment, though the series is starting to repeat itself a bit – only natural, I guess.
My copy of Reign has now shipped from Lulu.com. Should be here by the end of this week. Greg Stolze now has a Reign supplement up for ransom here. I’m not sure if I’ve commented on how cool Fundable is… but if not: it’s cool. It allows anyone to set up a ransom model publication (or whatever), allowing people to pledge money to various projects in a safe fashion.
Like what happened with Promethean, the more I hear about the new Changeling (from White Wolf) the more excited I am about it. Also like Promethean, initially the whole thing didn’t spark my interest much at all. There are now some teasers about the new game premise on WW’s site; it sounds like the WW guys have now written a game about the darker side of the old fae myths, instead of the “bouncy fluffy fantasy creatures” all too evident in the old Changeling. I’m all for that. Also, I’m told by one of the game designers that this clip captures the ideal intended feel of the new game quite well (while having nothing directly to do with White Wolf or their games): Never Woke Up. (by Katy Towell). Much coolness.
Deluge of books, and good riddance to trash 5

Lock and load agents, Delta Green: Eyes Only became available last night. As noted before, this is a limited run of 1,000 copies. I ordered about an hour after the announcement was posted and my order number was 101. Dennis said that it’s “selling like hotcakes”, despite the hefty shipping & handling costs – $30 s&h to Finland, which results in a total price of $70 for the book. Ouch. Becomes a bit less “ouch” once you realize that because of the strong Euro vs. weak, puny and generally inferior US$ that “only” amounts to about 52 euros. Expensive, but doable. Getting hold of this book once the 1,000 copies sell out will involve eBay, luck and lots of cash; I’ll happily pay 52e now.
In what is obviously a global conspiracy to hike up my credit card bill, Greg Stolze’s Reign also became available this week through Lulu print-on-demand, with two different options for cover art (I like the red Solis design best, myself). Also available as hardcover, and to top it off I understand that Lulu offers semi-reasonable shipping costs for us EU folks nowadays. Heroically, I resisted the temptation, I don’t want to cram anything more on my Visa this month.
For those of you going “what the hell is ‘Reign’?”, it’s Stolze’s new rpg using the ORE/Nemesis engine and focusing on politics and social dynamics in a fantasy setting – in other words, it has crunch that will let the players (try to) take over and run kingdoms. Could be very cool.
For those of you going “who the hell is Greg Stolze?”… you’re reading the wrong blog entry, sorry. Move on now, don’t block the view.
In probably-not-related news, Jerry Falwell is (finally) dead. The world just became a slightly better place, and the warm and sunny weather today just might be a side result. You never know.
Added later: Lulu.com has a promotion with really cheap EU shipping, but in order to get that you have to pay in euros, if you pay in dollars you get charged the normal price. For Reign, “cheap” here means 1,99e and “normal” $13.62. Don’t ask how I found that out. Just… don’t.
