Minireview: Criminal Histories

Posted by Orava Tue, 01 Jul 2008 15:11:00 GMT

Criminal Histories is a small pure-crunch supplement for Paranoia XP – in a way it’s a rules plug-in module, replacing the stock character background stuff in the core book with a ton of table-driven goodness. In a classic Paranoia game character backgrounds didn’t really matter since clones died so fast, but with the new “Straight” gameplay mode characters might even (gasp) survive a game or two and get an opportunity to utilize background resources. Even when playing in more classic mode, the expanded backgrounds give the GM lots of new ways to get the characters in trouble, and for them to stab each other in the back.

In essence, this is 60+ pages of tables which help you quickly generate the “past life” of a Paranoia character. What did they do before they were promoted (or demoted, as may be) to Troubleshooter status? What enemies did they make along the way? Did they actually learn some useful extra skills along the way? This book will tell you, without needing any of that nasty “GM improvisation” stuff (that sounds like “work”, and “work” is something Paranoia GMs should avoid).

I’d use this if I were to run a game of Paranoia, no question. It provides lots of extra detail for little extra effort, and can give you (as the GM) evil extra ideas.

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