Empty Graves continues the “Mummy’s Mask” storyline, and after a lackluster first episode I have to say that this is more like it. It’s not problem-free, but at least it now starts the actual main plot (though that is still quite hidden to the players).
The events of the first episode triggered an attack on the city of Wati by and undead horde, and the PCs are expected to track down the source. On the plus side, this opens up Wati into a nice sandbox environment and expands on the (somewhat meager) location selection of the first adventure. There are neat little set pieces, and the fact that there are multiple plot lines running at the same time gives the GM some help for providing events for the PCs to tackle. On the minus side, I have a slight problem with PC motivation here; in the beginning, they are expected to be tomb raiders (of sorts), and now they are suddenly expected to save the city? Why don’t they just say “well, screw this!” and get the hell out of Dodge? Some GM intervention may be needed there. Also, I’m a bit worried that the main plot is too obscured here, and that the players will probably finish this with (still) no real idea of what is going on. This is not good for player buy-in. In any case, it’s a decent module and better than part one at least.