Terror in Talabheim is an adventure (close to a “mini-campaign”) for Warhammer, focusing on the walled city of Talabheim and also focusing on the Skaven. Reading the Children of the Horned Rat sourcebook in conjunction with this is probably a very good idea for a GM intending to run this, since the furry horrors feature front and center (eventually) in this.
The first third or so of the book is a sourcebook on Talabheim. The page count involved isn’t huge, but it’s enough to give a basic overview of the place and focuses on some important spots. Of course, the GM will need to improvise most smaller detail, but the info given here should be enough to get started. After that we get the adventure itself and… it’s pretty damn good, and a lot more large-scale and cinematic than I was expecting. Skaven plots are usually hidden in the background and involve assassination and subtle blackmail, but here… well, I don’t want to give specific spoilers but it’s fair to say that the shit well and truly hits the fan (and the PCs) in this one.
The story begins with the PCs (who are assumed to have at least some ties to Talabheim) stuck outside Talabheim where a plague is raging. Presumably the cure can be found inside the city, but that way is closed. Well, officially at least. Eventually the PCs do manage to gain access, and that’s when the real fun begins. It’s quite a ride. There are some things to be aware of here: first off, the GM needs to provide decent motivation for the PCs to want to enter Talabheim. A plague is given here, but some PC groups may just try to take the “run far away” option, which needs to be made into a very (obviously) bad idea. Secondly, the action near the end involves a lot of large-scale set pieces, so the GM needs to do quite a bit of prepwork here and fill in some detail where needed. That said, it’s a very nice adventure and switches gears and themes quite a few times. The beginning is social skullduggery and some covert sneaking around, while the end part is pure mayhem.