Minireview: Realm of the Fellnight Queen (Pathfinder)

Realm of the Fellnight Queen (written by Neil Spicer) is a mid-level standalone Pathfinder adventure – and a pretty good one, to boot.

The setup isn’t the most original of things: the PCs arrive in a small town for a wedding, and (surprise surprise) the town promptly comes under attack. To be fair, the module does suggest giving at least one of the PCs a tie to the town and a real reason to be there for the wedding, so it’s not as cliched as it could be. Anyway, naturally enough it’s up to the brave adventurers to save the day (isn’t it always), and off they go to figure out the strange mist that now surrounds the town.

The actual “meat” of the adventure is quite good stuff. There is a lot of forest to explore, and as a bonus not all of the encounters are combat ones. If the PCs play their cards right they’ll get information on who the actual Bad Guy here is, and how to get to her… which results in a raid to another dimension.

The author manages to pack quite a lot of stuff into a small page count, and I liked the varied nature of this adventure. There’s relaxed social stuff, some combat, some negotiation, and some exploration – something for all. I would have preferred for the Bag Guy to be a somewhat less “evil” character, some possible compromise in that direction would have made this even better… but of course, the GM can add that if needed. It’s also a page count issue, I guess, there’s a limit to how much you can cram into a 32-page module.

Not bad at all.

Tue, 23 Mar 2010 09:02 Posted in ,

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