Minireview: Compass of Celestial Directions Vol. III: Yu-Shan

Yu-Shan is the third book in Exalted’s “Compass of Celestial Directions” supplement line, detailing various “extraplanar” locales (using the word “locale” very loosely) for the game. The first book detailed the Blessed Isle – and as such was a somewhat weird start, since the Blessed Isle is a very concrete location in Creation. Maybe it was a reference to the fact that it’s the center, in both the physical and metaphysical sense, dunno. The second book detailed the Wyld (where the Fair Folk exist), and now we have Yu-Shan, the city of the gods.
That’s one of the many things to love in Exalted: where many fantasy games have gods, and the concept of a “heaven” (or “plane”) where they live, those locales are usually left abstract and undetailed; usually for the reason that gods are so far above “mere mortals” that such detail is unnecessary. However, since even beginning Exalted characters have the ability to kick (minor) god ass or at least talk to it as an equal, the game needs to be much more specific with regards to gods and their abode. So… Yu-Shan, the magnificent city where the Celestial gods live.
As an Exalted GM, I love this book. It brings tons of detail to what up to now has been a fairly loosely detailed location, and contains tons of plot hooks all over the place. You’re really forced to to face the fact that it’s a city… not an abstract one, but a very concrete and vast one, with many of the problems you would expect to find in a huge city. Crime, unemployment, traffic problems, you name it (yes, unemployed gods exist in droves, and provide plot hooks galore). We get detail on the (deadly) constant bureaucratic infighting, the personalities involved, and the historical reasons of how things have gotten to the messy state they are in. We also get a lot of background on the limits the Sidereals have to operate under, and of the multitude of still-extant legal loopholes and rights available for Solars; should they ever find out about those rights, things could get very interesting fast. One of the oft-encountered setting questions in Exalted has always been “why don’t the Sidereals just kill all the Solars, they seem to have the power for it?”. Well, we’ve already gotten a lot of the reasons “why not” in previous books, but here we get even more. The Sidereals are constrained (screwed, even) in a multitude of ways, and in ways that make sense given the history of things.
So, lots to love here if you’re running an Exalted game. While a Sidereal campaign set in Yu-Shan would obviously get the most mileage out of this, I can see it being very useful in a more “generic” game, too. Solars will encounter gods now and then, and may find their way to Yu-Shan too… and then there’s always the Carnival of Meeting, which you can use to introduce Heavenly politics into pretty much any type of game.